Xplicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query This usually indicatesĪ fatal error in the mono runtime or one of the native libraries Got a SIGABRT while executing native code.
Player data archive not found at `/opt/The_Longing/game/The Longing_Data/data.unit圓d`, using local filesystem Mono config path = '/opt/The_Longing/game/The Longing_Data/Mono/etc' Mono path = '/opt/The_Longing/game/The Longing_Data/Mono' Mono path = '/opt/The_Longing/game/The Longing_Data/Managed' Set current directory to /opt/The_Longing/gameįound path: /opt/The_Longing/game/The Longing.x86_64
Here is what I see when I try to launch with start.sh: Is is possible to run the game only with ALSA sound setup or is pulseaudio obligatory?Īs far as I can tell everything needed by the game and the plugins is installed on my system (checked with ldd). Since I tries to keep my setup small I only use a basic ALSA setup on my machine. Otherwise the game tries to start but before
I can only start the game if I install pulseaudio expecitly. I have a question related to linux (I run it on arch linux): Thanks for this great and inspiring artwork!